Ship design 4.09/5 (22)

In this article I will go over how to design ships in Stellaris and what stats and weapons you should focus on. The first thing to know is that there are three types of different weapons in Stellaris, energy weapons, kinetic weapons and missiles.

Energy weapons are weak against shields, but strong against armor. Kinetic weapons on the other hand are just the opposite, strong against shields but weak against armor. The last type of weapon, missiles, are strong against both armor and shields. The problem with them however is that point defence systems can shoot them down easily.

The second thing you need to know is the difference between the ship types. The small ships like the corvettes are easily hit by small weapons but are harder to hit for bigger weapons due to their high evasion. The destroyers are more easy to hit by all weapons but they can take more damage before being destroyed. They can also fit more guns.

Cruisers and battleships are slow and easily hit by all kinds of weapons, but they can take a lot of damage before going down. They have a lot of shield and armor. You can also fit the biggest and most powerful weapons on these big ships.

Most important stats.

Accuracy is the most important stat. Make sure you have the highest accuracy possible on the weapons of your ships.

The second most important stat would be damage per second, or dps as it is commonly called. This is the damage you are actually causing to the enemy ships.

Corvette design.

You also want to have as high as possible evasion on your corvettes, you can get over 40% which helps a lot at avoiding being hit. The corvettes will not do much damage, but they will take fire from enemy ships while your bigger ships can kill the enemy.


I suggest you design 4 different types of corvettes, that would be the torpedo corvette, the energy corvette, the point defence systems corvette and the auto cannon corvette. It is quite self explanatory what each of these will do. The point defence corvette is really important in shooting down enemy missiles.

Destroyer design.

I suggest you go for 3 different types of destroyers. The first type will have auto cannons and point defence systems. Auto cannons are strong against armor, so these will deal decent damage while still shooting down incoming missiles.

The second destroyer is the torpedo destroyer, these will do really well against your enemy as long as they don’t have a ton of point defence systems.


The last destroyer type is the energy destroyer. Energy destroyers will do a lot of damage against enemy ships that are heavily armored, while not do as well against shields.

Cruiser design.

Cruisers have a lot of space for weapons, so you are able to make cruisers that are balanced and able to deal all types of damage. I like to just build one balanced cruiser that does that. You can see an example of such a ship in the screenshot below.


Battleship design.

When it comes to battleships there are really a ton of ways to do it, and I’ll write a more in dept article on this in the future. You are able to put all kinds of weapons on the same ship, or you could make them more specialised. The screenshot below shows you a battleship design that I really like.


How many of each ship.

I suggest you only build corvettes and destroyers for the early game in a ratio of 4 to 1. That means if you have 40 corvettes, you should have 10 destroyers. You will mix the different types of corvettes and destroyers and corvettes depending on the weapons and defences of the other empires you are facing.

Later in the game I suggest you have 15 corvettes, 7 destroyers, and 5 cruisers for each battleship you have. This is a good mix and a well balanced fleet. You can learn more about how to build your fleet here.


Torpedoes and auto cannons are great early game against the AI, chose those for research. Once you have those levelled up you can shift your focus to other types of weapons as well. In the endgame with just a few empires left you might want to change specialisation of the ships to directly counter what your opponents have.

Please let me know what you think about this article by leaving a comment below. Also feel free to ask any questions you might have, good luck!

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